Quote: <img align="left" alt="" />As the name suggests, Twilight or the Arnor tells the final chapter in the Dread Lords story. Picking up after the galaxy-shattering events of the previous game the new campaign sees the Terrans making one last effort to snatch power from the Dread Lords, this time by gathering a number of crystals that...you know what? Let's just skip that part. The campaign story may be a little predictable but the overall impact of the scripted missions is impressive. While the sandbox mode is still to be preferred over the campaigns, the unique setups here are well worth exploring and we particularly like the challenge of having to achieve specific objectives against enemies that are already far ahead of us in terms of advancement.
The tech trees are unique in a number of ways. First, the techs are just organized differently. The Yor, for instance, have to unlock their diplomacy technologies before they can even consider researching trade technologies but the Terrans only have to research gravity control before they can start developing their trading technologies. The warlike Korath have a single technology available right at the start that unlocks a wide range of military tech lines that other races can only reach much later in the game. Some other races, like the Yor, don't even have access to some of the techs that the Korath can get. Where the Terran gravity control tech line leads to a number of intrastructure improvements, the same technology gives the Korath access to a number of interesting technologies that help them use slave labor to improve their empire. These are just a few general examples of how this works, so keep in mind that each of the game's twelve races have their own unique trees that offer very different play styles.
* New campaign detailing the final chapter in the Dread Lord wars
* The star destroying new unit, the Terror Star, arrives
* Unique technology trees for all 12 civilizations
* Unique planetary improvements for each civilization
* New 3D-engine-powered map editor
* New Scenario Editor for creating highly detailed custom games
* New Campaign Editor for players who want to create their own custom epic campaigns for themselves or to share with others
* New Metaverse Tournaments: specific maps & scenarios recorded to the Metaverse with prizes for top players
* New Ship: Atlas. Makes ships in a fleet more lethal
* New Ship: Fortitude. Gives ships in a fleet more hit points
* New Ship: Driver. Makes ships in a fleet move faster
* Unique weapons per civilization
* Updated Planetary Invasions
* New enhanced textures and graphics for planets and ships
* New Galaxy Size: Immense (vastly bigger than current galaxy sizes)
* Extra alien portraits and logos
* Legacy of the Telenanth: Detailed back story of Galactic Civilizations
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