Quote:
Duration: 7 hrs / 106 lessons
About the Authors
About Chuck Grieb and Roger Dickes
1. Introduction
Intro and How to Launch Maya
The File Menu & File Types Hierarchy
Creating a Project
2. User Interface Basics
Complex Interactivity
Layered Functionality
3. Visual Interactivity - "Eyes"
Tri-axial Coordinate Space and Cameras
The Space Bar
Camera Tools - Tumble / Track and Dolly
Camera Keystrokes
4. Manual Interactivity - "Hands"
Mouse vs. Lower Left Keyboard
The Select Tool - "Shift" vs. "Ctrl"
The Move Tool
The Rotate Tool
The Scale Tool
The Show Manipulator Tool
Pivots
5. Display Hotkeys
Object Specific Display Options (Smoothness)
Window Specific Display Options (Wire-Frame to Hardware-Shaded)
6. Theoretical Foundations - What Is a Sphere?
Node-Based Hierarchy
The Hierarchy of the Surface
Transform Node Hierarchy
History vs. Hierarchy
7. Selection Masks
Object Mode Selection Masks
Component Mode Selection Masks
8. Modules
Modeling
Rendering
Animation
Dynamics
9. What is Modeling?
Digital Sculpture
Create Surfaces to be Rendered
Skins to be Animated
10. Nurbs vs. Polygons
Nurbs
Polygons
Why We are Working with Nurbs
11. Creating Curves and Curve Editing
Create CV Curve Tool
CV Curve Tool Explained
Open / Close and Reverse Curve
Snapping
Bugs and Preferences
12. Primitives
Types
Editing Using History
13. Creating Surfaces
Revolve
Creating other Surfaces in Maya
14. Editing Surfaces
Duplicate Tool
Selecting and Pulling CV's and Hulls
Inserting Isoparms
Rebuild Surfaces
Open / Close Surfaces
Attach / Detach Surfaces
Reverse Surface Direction
15. What is Rendering?
Applying Attributes to a Surface
Lighting a Scene to Create Atmosphere
16. Rendering Editors
Hypershade
Attribute Editor
Render View Window
Render Globals Window
17. Lighting a Scene / Adding Textures
Create Default Light
Create Point Light / Glow
Create Spot Light
Create Key Light
Create Spot Light for Back Light Effect
Create a Shadow Pattern
Create Fill Light / Finish Scene
Create Leather Texture
Create Sidewall / Shader
Rename Shader
Create Texture BumpMap (Photoshop)
Apply BumpMap Texture
Apply Texture to Wing and Tail Section
Create Glass-like Texture / Finish Scene
18. Materials
Common Material Attributes
Material Types
19. Textures and Utilities
Types of Textures
Textures Explained
Attributes of Textures
Types of Utilities
Attributes of Utilities
20. Lights
Types of Lights
Light Attributes: Part 1
Light Attributes: Part 2
Light Manipulators
21. Cameras
Types of Cameras
Camera Controls
22. What is Animation?
Animation Set-Up
Setting Keyframes to Describe Change Over Time
23. UI Review
Channel Box
Time Line
24. Animation Editors
Graph Editor
Dope Sheet
HyperGraph
Outliner
25. Set Up
Transform Node Hierarchy
Skeletal Hierarchy
IK Systems and Deformers
Facial Set Up
26. Animation Work Procedure
Set Up Scene / Move / Rotate / Scale
Set Keyframes - Scale
Set Keyframes For Ball Rotation
Analysis / Set Pp Timing
Tangents / Graph Editor
Graph Editor, Continued
Editing Keyframes / Fine Tuning
Finish Scene / Play Blast
27. Maya in the Animation Industry
Modeler
Technical Director
Animator
Code:
Download:
http://rapidshare.com/files/14000953...F_MG.part1.rar http://rapidshare.com/files/14001141...F_MG.part2.rar http://rapidshare.com/files/14001158...F_MG.part3.rar
Password:
www.maxgrab.org