The key to the Burnout series has always revolved around driving dangerously. When you drive on the wrong side of the road, catch air, narrowly miss traffic, or bash into another racer, you earn boost. The boost meter in Dominator is more like the boost features from Burnout 2. Rather than growing or shrinking, depending on how many other cars you take out, the boost meter has a set length. When you fill up the meter entirely, it turns blue, indicating that you're ready to supercharge. The goal at this point is to hit boost and hold it down until it's all gone. That's called a burnout. On top of that, when you're supercharging, driving dangerously fills up a secondary meter that governs how much boost you get when your burnout is completed. If you can fill that second meter, you refill entirely and continue your supercharge in what's called a burnout chain. By chaining burnouts together, you can effectively boost your way around the track at top speed. This gets tricky because you'll have to execute some risky maneuvers to keep your chain going, and you'll be doing all of that at top speed. It's an effective system that really gets the risk-versus-reward-style gameplay moving, regardless of the event.
IMAGE: CSO
FILE: 415MB
LANGUAGE: ENGLISH
TESTED WORK: 4.01 M33-2
Code: http://rapidshare.com/files/128882212/BRNDM_by_Polo2008.part1.rar
http://rapidshare.com/files/128889326/BRNDM_by_Polo2008.part2.rar
http://rapidshare.com/files/128896735/BRNDM_by_Polo2008.part3.rar
http://rapidshare.com/files/128904389/BRNDM_by_Polo2008.part4.rar
http://rapidshare.com/files/128905697/BRNDM_by_Polo2008.part5.rar
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